Game Projects

Game Project 1
Ferret Game

A Unity game where you play as a ferret and scavenge for items around the house.

The theme for this was limited space. I came up with the idea as I thought about how animals navigate small spaces and collect objects. And how ferrets are known for hoarding socks. I went for a collectathon styled game as it is easy to score and a way to encourage you to explore the house.
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Game Project 2
Fish Game

A remake of a sokpop game in Unity where you hang out with a fish in its fish bowl and collect treats.

This version of the game is based around collecting food and increasing the score. The sweets change the fish colour or spawn effects. In addition there are random messages that appear within the tank.
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Game Project 3
Environment Generator

A procedural generation game in Unity

To generate simple environments in different biomes, controlled using sliders and boxes. The idea was to be able to spawn different items based on the environment type.
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Game Project 4
Sheep Herding Game

Sheep herding game using navmesh and state machines in Unity.

The player controls a farmer who interacts with a flock of sheep. They respond to your actions with fleeing, following (when you enable it) and feeding, this is done via a state machine and the default state is wandering. This is combined with you exploring the environment, you can take the sheep around, and even try to herd them into the pen. The game was designed to feel peaceful and atmospheric. The movement of the sheep is handled by the navmesh baked into the terrain itself.
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Game Project 5
Dog Breed Guessing Game

Dog breed guessing game webapp built with react.js

Each round, a random dog image is displayed, and the user tries to guess the breed. The app fetches data from the Dog CEO API to retrieve dog images and breed information.
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